Phantom Blade Zero  ›  Weapons  ›  Whiteshadow
Phantom Blade Zero / Two-Handed

Whiteshadow.

Two-handed long blade formerly owned by the Blizzard Blademaster, which piles up Chill and a Frozen Gauge until its target stands motionless. Four Acolyte Masks must be gathered to reach it.

Updated

Phantom Blade Zero wiki artwork
Phantom Blade Zero wiki artwork
Key points

Whiteshadow at a Glance

  • Prize from a hidden boss. Killing the Blizzard Blademaster rewards you with it; the battle becomes available after you gather the four Acolyte Masks around Meigu Lake.
  • Chill first, Frozen next. Chill, inflicted by every hit, slows both movement and swings and fills the Frozen Gauge. A full gauge leaves the target Frozen.
  • Freeze assured. At a cost of 1 Sha-Chi, White Shadow's Frosthowl leaves every enemy it hits certain to be Frozen at the end.
  • Soul Tempering. Blocked attacks keep adding to the Frozen Gauge thanks to Deepening Frost.

Overview

With a thin, long blade that gleams as cold as snow, Whiteshadow wins by first slowing the target and then halting it.

For many years the Blizzard Blademaster roamed the northern Wulin and never found an equal, and this was the blade he loved. When it is unsheathed it scatters no glints, just one white line.

Cold upon cold defines it. Opponents lose their rhythm to Chill, and Frozen opens a window in which you can strike without interference. The two share one track, so as a fight drags on the target edges closer to a full stop. For that reason it works as a control weapon more than a pure damage option, concerned with what the enemy can no longer do.

Figures

Stats at Level 1

Because Phantom Blade Zero has no published 0–100 bars for stats, this page gives the weapon's numbers as they stand at level 1.

Stat Value
Weapon type Two-Handed
Wielder Soul
Damage 308
Status Effects 144
How to obtain Gather the 4 Acolyte Masks, step into the Discordance realm on the icy shoal at Meigu Lake, and beat the Blizzard Blademaster.
Added in Base game

These numbers are taken from values the game itself lists for level 1; they were not confirmed through play.

How to Obtain

Before you start:

  • All four Acolyte Masks
  • The ability to reach the Four Guardians' Mirror at Meigu Lake
  1. Gather all four Acolyte Masks, which are dropped in secret elite fights: Yanru's Blazing Mask, Leiting's Thunder Mask, Guhe's Venom Mask and Hansui's Frost Mask.
  2. Western Meigu Lake holds the Four Guardians' Mirror; unlock it and walk into the secret Discordance realm sitting on the frozen shoal.
  3. Beat the Blizzard Blademaster to receive the blade.

How It Plays

Status build-up matters more than raw damage on Whiteshadow. Think of it as a pair of layered effects riding on identical hits.

Chill and the Frozen Gauge

Chill, applied by each hit, makes the enemy's movement and swings slower. Those same hits also charge the Frozen Gauge, and as soon as it is full the target halts in place. One slows and the other stops: Chill throws off the opponent's rhythm, and Frozen leaves you a gap to attack at will.

White Shadow's Frosthowl

This active art takes 1 Sha-Chi to use. Sweeping the long blade leaves white shadows hanging everywhere, and each enemy caught is certain to end up Frozen as the attack concludes. Since the last blow causes the freeze, the gauge need not fill by itself; finish the sequence and anything struck has turned to ice.

Deepening Frost

Once Soul Tempering is applied, your strikes go on charging the Frozen Gauge when an enemy guards against them, so defending opponents stop interrupting the build-up.

Upgrade Paths and Versions

Perks from levelling

Every upgrade adds one weapon level, capped at level 60. Listed levels are where these abilities become available.

Name Effect Unlock
Frost Strike Level 5
Piercing Cold Three ranks. Levels 10, 20 and 30
Frost Convergence Level 15
Frostspike Finisher Level 25

Soul Tempering

Name Effect Cost
Deepening Frost Even blocked attacks add to the Frozen Gauge. Boy's Worn Outfit

Pros, Cons and Ideal Situations

Strengths

  • Chill makes both movement and swings slower, so a drawn-out fight gradually tilts toward you.
  • When the Frozen Gauge is full, the enemy halts where it is, leaving a clear opening for attacks.
  • There is no need to wait on the gauge, since White Shadow's Frosthowl freezes whatever it hits for certain.
  • Deepening Frost lets the gauge keep growing against enemies that are guarding.

Weaknesses

  • Lacking the Soul Tempering upgrade, a blocked hit adds nothing to the Frozen Gauge.
  • Because the art needs 1 Sha-Chi, a certain freeze is only possible when you have that resource.

Best used for

  • Freezing the target beforehand, which creates a safe gap prior to a dangerous attack.

Background and Look

Dressed in white and missing half a face to ruin, the Blizzard Blademaster used this very edge to kill numerous heretics and monsters. Winning against him grants an achievement, The White Shadow; freeze any foe with the blade and Snow and Frost is yours.

Quick answers

Frequently Asked Questions

Where is Whiteshadow obtained?

After gathering the four Acolyte Masks, go into the Discordance realm via the Four Guardians' Mirror at Meigu Lake and kill the Blizzard Blademaster.

How do Chill and Frozen differ?

Footwork and swings are slowed by Chill. Hits additionally charge the Frozen Gauge, and a full one brings the enemy to a complete halt.

What guarantees a freeze?

Pay 1 Sha-Chi for White Shadow's Frosthowl; whatever the art strikes becomes Frozen as it concludes.

Can blocked hits fill the Frozen Gauge?

Not until you take the Deepening Frost Soul Tempering, which makes guarded hits count toward it.