
Featured / Weapons
Choose your edge.
One-handed, dual-wield and two-handed weapons, plus the five classes of Phantom Edge.
Browse weapons ↗Every main weapon and Phantom Edge, with its level 1 figures, how to obtain it and how it plays.


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One-HandedSingle-handed gold longsword obtainable only once you finish the path to the real ending. Switching weapons, parrying Blue-flash attacks and chaining Sha-Chi combos all produce its spectral blades.
One-HandedCreated by Soul Tempering Sanguine, this Bastion of Mó blade is a fabled sword wielded in one hand. A killing blow can be undone by its revival, and it also stirs a potent awakened mode, though getting the material takes you almost to the end.
One-HandedSoul begins with this blood-red blade, which looks like a sword but lands with a heavy weapon's force. One-handed and meant as a primary weapon, it holds an unblockable low-lying Power Surge and anchors the whole Sanguine weapon family.
Two-HandedA massive two-handed blade dropped by the Elite Shadow Warden Cavalrybane in Pangzhen. Its guard-breaking power is strong, a parry sends you lunging ahead, and its special art saps the enemy's Sha-Chi.
Dual-WieldTwin blades belonging to the Baishan Sect, tuned to wind and to thunder, that the puppet Yubi leaves behind in the Mandate Encampment. Charging each gauge to the top opens up Baishan's Blessing and Lightning Storm.
Two-HandedSoul Tempering Sanguine Reach with Myst yields this two-handed long blade. Sha-Chi becomes flame in its hands, so struck targets catch fire, and a charged downward chop smashes through any guard.
Two-HandedThis two-handed main weapon with a serrated blade comes from defeating The Crusher and the Saw at The Giant’s Lair. Guards crumble under it, and anyone left helpless gets ground down by its Savage Finale.
Two-HandedThis polearm, wielded with both hands, carries a half-moon blade carved with a dragon and is taken from Yuding in Mirage Estate. Spinning it builds up Qinglong Form, after which Qinglong Cleave kills lesser foes in one blow.
Dual-WieldTwin hooked, serrated blades worn on the legs, won from Jade Dancer in a concealed extra phase of the Mu Xiaokui battle. Landing strikes fills a meter that bursts, while Fiend Form turns all your blows into attacks that cannot be blocked.
One-HandedThis single-hand main weapon belongs to the puppet Yucong and falls to you in an optional fight near the end. Three forms, Steel, Chaos and Frost, each overcome a separate type of defence.
One-HandedWeeping Creek Valley is where this one-handed bleed blade drops from the opening boss, Jagged Steel. Its strikes fill a Bleed Gauge which triggers Blood Loss, and the Blood Blade buff expands upon this early in the game.
Two-HandedA weighty two-handed saber that belonged to Commander Bi Feng and is obtained from him on the Mountain of Imprisonment. Guards are torn open by it, and parrying with it fills a Red Edge gauge, which is released in one devastating slash.
Two-HandedTwo-handed warblade claimed from the outlaw Jing Ye in Crimson Forest. Enemy blood is drained to heal the wielder, and shields crack under its heavy guard break.
Dual-WieldThe Elite Shadow Warden Soulclaimer, found by the Pangzhen docks, leaves behind this silver pair. Their guard stance takes on and returns most incoming strikes, and shields shatter badly under them.
Two-HandedLong two-handed blade lifted from the rack behind Forge, inside the Weeping Creek Valley Outpost. Wide arcs let it carve through crowds, and in time Soul Tempering transforms it into Blazing Edge.
Dual-WieldTwo quick short blades forged from Sanguine's material and lying on a weapon rack near the start of Weeping Creek Valley. Rapid combos and a flurry that cannot be blocked make it a solid companion weapon in the early game.
Two-HandedHua, Deadly Betrothed, waits under the Valley Sha-Chi Tower and surrenders this epic greatblade when beaten. Shields buckle against it, and its Red Spider Lilies slow anyone nearby, siphon off their Sha-Chi, then explode.
Dual-WieldJade-Face leaves these paired jade-toned rings at The Lady’s Shrine inside the optional Mountain of Imprisonment. One goes in each hand, and both can be hurled, homing toward the enemy you target.
Dual-WieldSanguine Twin in its Soul Tempered state: twin short blades that conjure a duplicate to fight alongside Soul. Its active art transforms him into a black crow, sweeping across the arena in a way no guard can stop.
One-HandedWu Lengshuang drops this pliant one-handed sword in the Mandate Encampment. It is a counter weapon: pressing at the right instant before a blow lands dissolves the strike and returns its force.
Dual-WieldTwo short axes won from Heartpiercer at the White Serpent House. Combos fill a gauge named Baleful Aura; when it is full, the axes get hurled, stick to the target and carry on slicing.
One-HandedHua Qianxiao in Crimson Forest is the source of this one-handed main weapon. A drink refills Sha-Chi and makes each attack a Flying Sword strike, but your defence suffers for it.
One-HandedSingle-handed weapon produced at the Forge by Soul Tempering The Fanatic's Broken Blade. At every distance, its flying sword strikes deal undiminished damage.
Dual-WieldUsed as a pair, this bone fan banks Arcane Sigils with each strike and later unleashes the whole stock at once, producing flame, thunder, frost or Chaos results. It is left behind by Meng Hua at Soulrend Cliff in Mount Soulrend.
One-HandedSoul Tempered version of Wild Oriole Sword, paired with the sword of Mu Tianmiao for dual-sword strikes. It gains an art that cannot be blocked and a more powerful blade wave.
One-HandedWeighty single-handed bronze blade won from Master Bi Yuan in the Village of Lu. Its attacks smash through shields and its blocks are inexpensive, though the sword sacrifices parrying for that.
Dual-WieldEpic pair of dual-wielded blades won from Bai Chilian at the close of Crimson Forest. The long blade handles close combat as the short one whirls around you, sapping Sha-Chi.
Two-HandedTwo-handed long blade formerly owned by the Blizzard Blademaster, which piles up Chill and a Frozen Gauge until its target stands motionless. Four Acolyte Masks must be gathered to reach it.
One-HandedSlim, light one-handed sword that lies on the dock once the Mu Xiaokui battle in the Village of Lu ends. Oriole Song, its state, makes each strike send out a blade wave. Can be missed.
Destructive Phantom EdgesA golden mace on a lengthy handle, a Phantom Edge claimed from Wan Jun inside the Mandate Encampment. It crashes down from a jump, shatters guards and breaks fragile floors to reveal secret paths.
Artifice Phantom EdgesAn enormous shield Phantom Edge won from the Gatekeeper, Zhuo Bi, in Village of Lu. It soaks up blows and strikes back, and it shields you from arrow traps.
Destructive Phantom EdgesA hefty great axe Phantom Edge obtained from Peng Meng the Axemaster in Weeping Creek Valley. Its swing can be charged through two stages, and it smashes shields as well as severing the iron chains that seal off early paths.
Ranged Phantom EdgesA Ranged Phantom Edge from Weeping Creek Valley, mended from a broken bow by the Old Archer at the Outpost. It brings down hanging objects and does extra damage to enemies with full health.
Martial Phantom EdgesA chain flail Phantom Edge of the Martial type, dropped by Blaze, Shadow Warden Captain, in Pangzhen. Burning green phosphorus scorches foes and weakens their attacks.
Artifice Phantom EdgesA lion-head flamethrower belonging to the Artifice kind of Phantom Edge. Flame in Pangzhen drops it dormant, and Lei Dang has to mend it before it can torch crowds and vine barriers.
Ranged Phantom EdgesA Ranged Phantom Edge made up of thrown knives that accumulate poison, obtained by bringing treasures back to Quick Hand Zhang in the Crimson Forest.
Artifice Phantom EdgesHuangxing, the Kunlun Renegade, hands over this Artifice Phantom Edge when beaten in the Mountain of Imprisonment. Its whirling blades are hurled at foes, and it also unlocks concealed routes and contraptions throughout the game.
Ranged Phantom EdgesQuick Hand Zhang gives Soul this pure-gold firelock Phantom Edge in Pangzhen after his treasures are returned. It provides a ranged shot that can be fired while moving.
Artifice Phantom EdgesArtifice Phantom Edge in the form of a pipa, claimed from Yuzan, a musician puppet in the Village of Lu. Its shots are sonic, and the repaired Illusory Pipa takes over from it later.
Martial Phantom EdgesChain sickle of the Martial Phantom Edge type, dropped by the Hunt in Weeping Creek Valley. Its strikes land at medium and long distance, and it hauls Soul toward anchor points, which reopens paths you walked past before.
Summoning Phantom EdgesSummoning Phantom Edge handed over by Inanis around the Lady's Shrine on the Mountain of Imprisonment. Once triggered, it makes a zone that slowly heals you and refills Sha-Chi.
Martial Phantom EdgesMoji's former weapon, a jet-black sword of the Phantom Edge class, comes as payment for the Hero's Lament tale located in the Mountain of Imprisonment. Slashes with it land at medium distance, and Huangxing is an enemy it handles well.
Martial Phantom EdgesSteel fist weapons of the Martial Phantom Edge category, dropped by Stone Hand Iron Fever in the Crimson Forest. Their quick punches at point-blank range shatter shields and stoneskin armor.
Summoning Phantom EdgesSummoning Phantom Edge won from Master Bi Hai of Kuye Temple in the Village of Lu. Three Bronze Men monks are called out to fight for 15 seconds.
Ranged Phantom EdgesThis Phantom Edge trident comes from You Loong, head of the Blackwater Crew, whom you fight at the Blackwater Crew Dock on Meigu Lake. Snowveil Lurkers hiding in snow can also be flushed out with it.
Ranged Phantom EdgesRanged Phantom Edge won from the One-Eyed Archer in Meigu Lake. It shoots death-ray bolts from afar, and upgrades add piercing and gaze abilities.
Summoning Phantom EdgesA Summoning Phantom Edge that the concealed boss Dusk, the Puppeteer, leaves behind in the Village of Lu. It brings out tough puppets that pull enemy attention and take hits for you.
Summoning Phantom EdgesThis Summoning Phantom Edge comes off the Chief Disciple, Sword of Despair, an optional boss in the Mandate Encampment, and brings in three soldiers to assault enemies.
Martial Phantom EdgesMartial Phantom Edge spear won from Chang Hong in Pangzhen. Enemies struck by its lightning are paralysed, giving you time to strike or change position.
Destructive Phantom EdgesLei Dang gives up this hand-cannon Phantom Edge in Mirage Estate. It shoots heavy ranged rounds, and it can blast apart cracked walls in earlier regions that conceal chests.
Destructive Phantom EdgesOld Man Gen bequeaths this armoured Phantom Edge war wagon, letting Soul barrel through enemy groups. It is received at Frozen Lake Dock in Meigu Lake once The Journey Home is done.
Destructive Phantom EdgesPhantom Edge in the form of a spiked mace, dropped by the Fallen General Wu Xuan in Pangzhen. Guard-smashing power is its strength, and landing hits on susceptible enemies can heal you.
Artifice Phantom EdgesAn elective boss in Pangzhen, You Loong, leaves this Artifice Phantom Edge behind after defeat. A jet of water leaves enemies prone to ice and lightning hits, and burning barricades can be snuffed out with it.
One-HandedThe bladeless wooden sword Soul practised with, usable from the very beginning. Using Wooden Blade Flurry costs 1 Sha-Chi and unleashes a fast run of unblockable cuts.
Visit the locations directory for every region, with the bosses, shops and pickups found in each.