Wolfjaw at a Glance
- Dropped by a boss. Beating Wu Xuan, the Fallen General, in Pangzhen is what hands it over.
- Destructive Phantom Edge. Equipping it never costs you a primary weapon, because it is slotted as a Phantom Edge.
- Shield cracker. At level 1 the Guard Break number sits above the Damage number.
- Healing through hits. Strikes against susceptible enemies return HP to the wielder.
- Blood Feast progression. Levelling it up unlocks Bloodlust, Full-Power Strike and Heart-Piercing Wolf, while Blood Feast climbs to rank 3 by level 30.
Overview
Wolfjaw is the spiked mace that the Fallen General, Wu Xuan, used to carry; you win it by defeating him.
Among the Phantom Edges it sits in the Destructive group, built for cracking open defences instead of landing fast strings. Its sustain is what separates it from an ordinary heavy mace: hits that connect with susceptible enemies return HP, which makes it a good pick when you are already exchanging blows.
The Bashpole is the natural point of comparison, being the other mace-style Destructive edge you can pick up.
Stats at Level 1
Because Phantom Blade Zero has no published 0–100 bars for stats, this page gives the weapon's numbers as they stand at level 1.
| Stat | Value |
|---|---|
| Weapon type | Destructive Phantom Edge |
| Wielder | Soul |
| Damage | 261 |
| Guard Break | 280 |
| How to obtain | Defeat Wu Xuan. |
| Added in | Base game |
These numbers are taken from values the game itself lists for level 1; they were not confirmed through play.
How to Obtain
Before you start:
- Beat Wu Xuan, the Fallen General
- Travel to Pangzhen and beat Wu Xuan, the Fallen General.
- Wolfjaw is handed to you as the prize for that battle.
How It Plays
Wolfjaw combines heavy guard-breaking with HP regained whenever it connects with susceptible enemies.
Moves gained through levels
Bloodlust is learned at level 5, Full-Power Strike at level 15, and Heart-Piercing Wolf at level 25. Blood Feast shows up at level 10, then gets upgraded at levels 20 and 30 until it hits rank 3.
Pros, Cons and Ideal Situations
Strengths
- A big Guard Break value compared with its Damage makes it good at prying open enemies that shield or guard.
- Getting HP back from hits on susceptible enemies lets you outlast drawn-out exchanges.
Weaknesses
- Healing only triggers against susceptible enemies.
Best used for
- Enemies that guard a lot, and bosses you are able to keep under constant pressure.
- Battles in which small heals count for more than sheer damage.



