Sanguine Reach at a Glance
- Collected for free at the Outpost. Forge keeps it on a rack at his back inside the Weeping Creek Valley Outpost; taking it requires no boss fight.
- Made for sweeping. You swing with both hands in long, flat cuts that cover the space ahead, so it is a better fit when enemies ring you than for a one-on-one close-range duel.
- Longblade Chain Slash. The blade's active art uses 1 Sha-Chi, links a number of long cuts into one string, and is unblockable.
- Misses hurt. Because the wind-up is sluggish, a swing that hits nothing exposes you; get your footing right before you attack.
- Starting form of Blazing Edge. Much further into the story, Soul Tempering converts this blade into Blazing Edge, so upgrading it pays off even when you intend to switch it later.
Overview
Sanguine Reach is the lengthy two-handed relative of Sanguine, forged by Forge out of the very material that makes up Soul's blood-red blade.
Where Sanguine is a blade of sword size for close fighting, Sanguine Reach is longer by a head and needs both hands. Forge made it broad so it sweeps instead of fighting tight. No boss stands in the way; it simply rests at the forge in the Outpost of Weeping Creek Valley.
Treat it as a weapon for managing crowds and distance. One swing travels along a long, flat arc and covers plenty of ground, though the price for that range is a wind-up heavier than that of the quick blades in the Sanguine line.
What the blade becomes later is as important as what it is now. Near the end of the story it can be remade as Blazing Edge, a fire weapon of identical length and weight. For that reason, levelling Sanguine Reach early feeds into a stronger weapon down the line.
How to Obtain
Before you start:
- Arrive at the Outpost in Weeping Creek Valley
- Travel to the Outpost in Weeping Creek Valley and talk to Forge, who opens up weapon upgrades.
- Lift Sanguine Reach off the rack right at Forge's back.
How It Plays
Each strike with this blade is a full commitment of both hands. Its light strings fan out widely. Position yourself so a single swing strikes several foes, because the weapon is not meant for pursuing one target.
Why a surrounding crowd is no trouble
Its flat arc stretches far enough to take in a whole ring of enemies at once. This reverses the common wisdom that crowds are risky: for this blade, a crowd is exactly what it was designed to hit.
Longblade Chain Slash
Spending 1 Sha-Chi sends out a chain of long cuts that mixes heavy pressure with a fast ending. Since blocking cannot stop it, use it whenever a guard would otherwise keep you out.
Positioning around the slow wind-up
Whiffing a swing carries a high cost. Draw enemies into a line prior to committing, and do not begin a string if an enemy is already within range and poised to attack.
Bonuses as you level
Each upgrade level grants the blade fresh moves and passives. These are Whirlwind Slash at level 5, Fatal Execution at levels 10, 20 and 30, Sweeping Slash at level 15, and Tempest Wheel at level 25.
Upgrade Paths and Versions
Levelling steps
Every upgrade adds one level, with a cap at level 60.
| Name | Effect | Unlock |
|---|---|---|
| Whirlwind Slash | New move | Level 5 |
| Fatal Execution | Passive ability that ranks up with every tier | Levels 10, 20 and 30 |
| Sweeping Slash | New move | Level 15 |
| Tempest Wheel | New move | Level 25 |
Soul Tempering
An irreversible change performed by Myst in Pangzhen after you gather the fire materials.
| Name | Effect | Cost | Unlock |
|---|---|---|---|
| Blazing Edge | Reforges the blade into a fire weapon; igniting enemies costs Sha-Chi | Scorching Flames from Zhu Yuan and Quenched Flaming Grip from the third Long Pillar duel | Endgame, once Myst in Pangzhen has been met |
Pros, Cons and Ideal Situations
Strengths
- Since its long flat arc catches multiple enemies per swing, packs and ambushes go more smoothly than they do with short blades.
- For 1 Sha-Chi, Longblade Chain Slash ignores blocking, giving you a way to punish enemies who guard.
- You get it at no cost from the first forge, so upgrades can begin early.
Weaknesses
- A slow wind-up means that any swing that misses leaves you open for a long time.
Best used for
- Taking on packs of foot soldiers, where a single sweep can hit the full line.
- Battles on open ground, where managing distance is up to you.
- Keeping an upgrade route going toward Blazing Edge.
Weapon Comparison
| Weapon | Hands | Role | Notable trait |
|---|---|---|---|
| Sanguine Reach | Two-handed | Wide sweeps against groups | Unblockable Longblade Chain Slash |
| Sanguine | One-handed | Blade that is shorter, for fighting at arm's length | Soul's constant weapon |
| Sanguine Twin | Dual-wield | Rapid flurry that bypasses guards | A matched pair, one short and one long |
| Armybreaker | Two-handed | Breaking formations and shields | Strong at breaking shields, with a lunge ahead |
Background and Look
The in-game description says Forge made this as an elongated copy of Sanguine, drawing on Sanguine's material, and describes a long blade cast from that substance, sweeping over entire armies. Both it and Sanguine Twin come from one origin; the Twin is short and dances up close while this one is long and cuts through full ranks. Artisans under Inanis' command forge Sanguine Twin and Sanguine Reach alike.
Frequently Asked Questions
Which spot has Sanguine Reach?
At the Outpost in Weeping Creek Valley, the rack standing immediately behind Forge holds it. Nobody needs to be fought for it.
How much does Longblade Chain Slash use?
It uses up 1 Sha-Chi and links long cuts in a chain. Blocking will not stop it.
Is it possible to convert Sanguine Reach into another weapon?
Yes. Provided you own the fire materials dropped by Zhu Yuan and earned from Long Pillar's third duel, Myst in Pangzhen will perform Soul Tempering and give you Blazing Edge.
Does it fare better against crowds or lone enemies?
Crowds. Its broad sweep is ideal when surrounded, and because of the wind-up, whiffing against a single enemy is punished.





