Phantom Blade Zero  ›  Weapons  ›  Sanguine
Phantom Blade Zero / One-Handed

Sanguine.

Soul begins with this blood-red blade, which looks like a sword but lands with a heavy weapon's force. One-handed and meant as a primary weapon, it holds an unblockable low-lying Power Surge and anchors the whole Sanguine weapon family.

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Phantom Blade Zero wiki artwork
Phantom Blade Zero wiki artwork
Key points

Sanguine at a Glance

  • Present from the outset. Because Sanguine is Soul's own one-handed main weapon, you never have to locate, purchase or unlock it.
  • Unblockable Sweeping Blade. Using its Power Surge, Soul rushes ahead in rapid low cuts that an enemy's guard cannot stop.
  • Simple opening toolkit. Its level 1 kit holds Sweeping Blade alongside a standard combo and a Sha-Chi combo; no stance or status gauge needs managing.
  • Upgrading unlocks more moves. Six unlocks come in across Level 5 to Level 30; these include the Chi-Infused Blade enhancement along with Phantom Execution in three ranks.
  • Becomes Infernal Rouge through tempering. Infernal Rouge is what Soul Tempering makes of it, though you only get the material from the last Long Pillar fight, far into the game.
  • Damage without Bleed. Where Jagged Steel depends on a status effect, this blade does not, so it holds up well when you face puppets that ignore Bleed.

Overview

Sanguine, which Soul has in hand from the beginning of Phantom Blade Zero, is a blood-red main weapon used one-handed; a sword in appearance, it strikes with something far heavier.

Its name works on two levels. Soul is titled Black Scar among the Shadow Edicts, and the blood-red weapon in his hand is Sanguine. Red covers all of it, even the cord around the guard. Its shape blends two types of weapon: a sword's straight profile and the crushing drop of a heavy blade.

As a weapon it is the plain option. Moves are direct, the starting set is small, and nothing has to be charged first, so it is a good fit for picking up combat basics. It takes one of the two main weapon slots Soul has, and Sha-Chi is refilled when you swap main weapons.

Other weapons descend from it too. Using its material, Forge makes Sanguine Twin and Sanguine Reach, and the childhood practice blade Soul trained with is Wooden Sanguine. Once the game starts handing over weapons with stronger offence or defence tricks, Sanguine is no longer the clear choice, and the way back into a top loadout late in the game is Soul Tempering, which yields Infernal Rouge.

How to Obtain

Begin the game. Soul already holds Sanguine, so there is no place to visit, no boss to defeat and nothing to buy, and you cannot miss it.

How It Plays

Only a few moves make up Sanguine's list: a Standard Combo, a Sha-Chi Combo and the Sweeping Blade art. The weapon is meant to be simple. It gets its worth from constant forward pressure and not from charging up some special state.

Sweeping Blade skimming the ground

Sweeping Blade is this weapon's Power Surge. It consumes a point of Sha-Chi Essence, not the regular Sha-Chi used for blocks and heavy strikes. Soul rushes forward with the blade in fast cuts that skim the floor, and nothing can block it.

The strikes arrive thick and low, so opponents are usually pushed back and get no time to respond. Use it against an enemy that is guarding, or to hound somebody who is already retreating.

Impact of a heavy blade in a sword's form

More weight sits behind each cut than the narrow shape implies. Still, do not look for the attack rate of Sanguine Twin. This one-handed blade gives up hit count in exchange for a steadier beat directed at a single target at once.

Chi-Infused Blade and Phantom Execution

Soul unlocks Chi-Infused Blade first, at Level 5: a timed buff that boosts his damage and speeds his draining of enemy Sha-Chi. Phantom Execution follows with its initial rank at Level 10, a powerful slash that closes the distance, and gets more ranks at Level 20 and Level 30. Level 15 and Level 25 are where Drifting Clouds and Flowing Water open.

Upgrade Paths and Versions

Perks from levelling

Every upgrade lifts the weapon by one level, and these moves and passives become available at the levels listed.

Name Effect Unlock
Chi-Infused Blade Limited-time boost for damage and draining Sha-Chi. Level 5
Phantom Execution Powerful slash that closes distance, offered in three ranks. Levels 10, 20 and 30
Drifting Clouds Level 15
Flowing Water Level 25

Materials for upgrading

Upgrades open once you have met Forge at the Outpost in Weeping Creek Valley. Every step also uses Remnant Dust, and each range of levels wants higher-quality metal and solvent.

Name Unlock
Forged Metal and Solvent Early levels, as far as Level 10
Polished Forged Metal and Concentrated Solvent Middle band
Flawless Forged Metal and Universal Solvent Upper band

Soul Tempering

You can begin Soul Tempering once you have met Myst in Pangzhen. Each weapon can be tempered a single time, and each demands a unique material of its own.

Name Effect Cost Unlock
Infernal Rouge Turns the blade into the heirloom of the Bastion of Mó, adding Bloodline Rebirth and Bloodline Awakening. Bastion of Mó Mask ×1, Remnant Dust 5,000 Mask dropped in the last Long Pillar fight in Mirage Estate

Reforging

Should you switch to a different main weapon, reforging gives back the upgrade materials you sank into it so they can be used elsewhere. Reportedly it costs nothing up to Level 10, while higher levels call for a reforging talisman.

Name Effect
Reforge Undoes upgrades and returns materials spent.

Pros, Cons and Ideal Situations

Strengths

  • Even an enemy that has settled into a guard is hit by Sweeping Blade, since it cannot be blocked.
  • Lacking Bleed or any other status to charge, its damage is not shut down by puppet enemies who shrug off Bleed.
  • Learning it is easy given its direct strikes and compact moveset; you do not watch a gauge or hold a stance.
  • Upgrades flesh out what it can do, adding an enhancement for damage and draining Sha-Chi as well as a slash for closing gaps, which offsets the limited choices it begins with.

Weaknesses

  • It has nothing special of its own at level 1, so later arms with stronger offence or defence effects leave it behind.
  • Compared with Sanguine Twin it connects less often, so wearing a target down through sheer attack volume takes longer.
  • Single targets suit it best, and when you are surrounded Sanguine Reach covers much more ground.
  • The material for its Soul Tempering shows up only at the close of the Long Pillar chain, which puts its tempered form very late.

Best used for

  • Getting to grips with the game's combat during the first hours.
  • Fights against puppets like Hua, where the Bleed from Jagged Steel is useless.
  • Teaming it with Sanguine Twin and switching between the two to restore Sha-Chi while keeping a guard under pressure, as in the Jagged Steel fight.
  • Punishing an enemy that will not stop guarding by using Sweeping Blade.

Weapon Comparison

Weapon Class Defining mechanic How you get it Pick it when
Sanguine One-Handed Low, unblockable Sweeping Blade Starting weapon Direct attacks with no added mechanics to handle are what you want
Wooden Sanguine One-Handed Unblockable Wooden Blade Flurry Starting weapon A weaker blade without an edge, used for training, that offers an unblockable flurry is what you want
Jagged Steel One-Handed Bleed Gauge that sets off Blood Loss, which does nothing to Puppets, Golden Bodies or Phantom Bodies Beat Jagged Steel, the Frenzied Brute The enemy can bleed
Sanguine Twin Dual-Wield Rapid combos, and Dual-Blade Flurry that blocking cannot stop Beside the waterfall, just beyond Yu'er in Weeping Creek Valley Speed along with a large number of hits is what you want
Sanguine Reach Two-Handed Wide sweeps and Longblade Chain Slash Weapon rack next to Forge at the Outpost Several enemies are attacking you simultaneously

Background and Look

A blade picked out for Soul

The item text speaks of a blade that has endured countless hardships next to Soul, crimson along its whole length and not obviously either sword or saber. At their first meeting Forge says a little more: the previous Shadow Sovereign picked it for him, and she thinks it old and worn by now, hence her offer of a fresh copy.

The destination of the tempering

Infernal Rouge, its tempered form, serves as the Bastion of Mó's heirloom weapon.

Trivia

  • A costume carries the same name. The Sanguine costume can be used from the beginning and only changes looks, leaving speed and combat untouched.
  • Its Chinese name, 黑伤, explains the alternate spelling Heishang.
Quick answers

Frequently Asked Questions

How can Sanguine be obtained in Phantom Blade Zero?

It is yours from the beginning. Soul carries it from the start of the game.

Should Sanguine be upgraded?

For an early choice it holds up, yet weapons found afterwards bring stronger effects. A trial run costs little since reforging returns what you invested, and Level 10 is the ceiling for free refunds.

Into what does Soul Tempering turn Sanguine?

Infernal Rouge. You need the Bastion of Mó Mask plus 5,000 Remnant Dust, once Myst in Pangzhen is met.

Are the Sanguine weapon and the Sanguine outfit one and the same?

They are not. Both carry the name, but the costume alters only how Soul looks.