Phantom Blade Zero  ›  Locations  ›  Weeping Creek Valley
Phantom Blade Zero / Weeping Creek Valley

Weeping Creek Valley.

Phantom Blade Zero's opening full region is a gorge held by the Mandate, stretching from the riverbed via the Outpost and Sha-Chi Tower up to the Great Waterfall, and it conceals a Lóng Pillar plus a sealed manor to revisit later.

Updated

Phantom Blade Zero wiki artwork
Phantom Blade Zero wiki artwork
Key points

Weeping Creek Valley at a Glance

  • Upgrading begins in this region: after Forge is met at the Outpost, weapons and Phantom Edges can be improved at every Bell.
  • Deadlines on tales: beating Jing Ye ends Apprentice Healer, and the Bai Chilian fight shuts Purge the Sect, Festering Secret and the first hand-in of Flesh Lily.
  • Dread Axe first, Hunter's Chain Sickle second: the former breaks open chained gates and barricades, whereas the latter gets you to the key for the eastern section.
  • One early boss to bypass: the Aberrant Three-faced Puppet is available from the very beginning, yet Pangzhen is a much better moment to attempt her.
  • Revisits that count: Leave None Alive unlocks The Lady’s Cave, Puppet's Tongue unlocks Crimson Manor, and the Tiger Canon smashes a final wall.
  • Perfect Ending: be sure to complete Crimson Manor, Hansui's Frost Mask, the Lóng Pillar and also Deep in the Valley, all mandatory, before you go through the door of the Green Serpent House in Pangzhen.

Overview

Soul arrives in this gorge once the cart chase in Reckless Pursuit is over, and it counts as the opening complete region of Phantom Blade Zero. Against the Maskwalkers, the Mandate has built up defences throughout. Starting in the riverbed, the principal path rises through a guarded Outpost and an archer camp, finishing at the Valley Sha-Chi Tower and the Great Waterfall.

The route onward accounts for only part of the valley. Hidden beneath the tower, a cavern shelters an optional boss whose drop ranks among the finest weapons around; the first Lóng Pillar sits in a locked eastern section; and a sealed red manor in the depths will not open before the late game. Count on coming back three or more times.

Plenty of later content is seeded in the valley too. Forge and Yu'er first show up here, as do your earliest Phantom Edges, and tales begin that stretch across multiple regions ahead. Certain of those are lost permanently as the plot advances.

Zones and spots

Lay of the Land

Three tiers make up the region: the creek and ravine on the lowest level, the fortified road across the centre, and the concealed ground beneath and behind the tower.

Scaffolding, timber walkways and chains hung over gaps above the water form the whole opening section. A red thread barrier stands at the creek's end, originating in Broken Puppet Valley to the south-west. Past it, a northbound river cave leads into a clearing drowned in water behind the waterfalls, where the first boss waits.

The Outpost, hub of the region, is reached by climbing from Rustblade Pavilion. Beyond it the road passes Peng Meng's arena and a holding cell, then spans a small river by bridge and ends at the Creek Valley Plains Entrance gate. Uphill is the archer camp, and from there an enormous timber bridge connects to the Sha-Chi Tower. Over the tower a further bridge continues to the Great Waterfall, at the map's boundary, and the forest above it carries the principal road to Pangzhen.

Optional areas surround this main line. A hole at the back of the tower leads down to a cavern with red spider lilies. Unlocking the Creek Valley Plains Entrance gate reveals the eastern section, an optional area made up of an overlook cabin, a tiny village, channels of river and caves. Taking a lift down from it reaches a high vault, under which one red-roofed building stands alone below the tower.

Sub-areas

They appear in the sequence you encounter them, and each one gets a separate page with every detail.

Closer look

Bells

Also in this list are the Crane-shaped Bells, which trigger a story scene on contact.

Bell How to reach it Available
The Beginning Automatic through the story Start
The Lady’s Rift Right-hand ladder off the scaffolding Start
First Meeting with Yu'er Climb the ladder next to the waterfall Start
Red Thread Barrier Little plateau by the barrier Start
Broken Puppet Valley Clearing beside a house Start
Rustblade Pavilion Next to the Jagged Steel arena After Jagged Steel
Outpost Courtyard Beyond the enemy-patrolled grass field Main route
Outpost Directly beside Forge Main route
The Axemaster’s Fall Centre of the arena After Peng Meng
The Axemaster’s Holding Cell Middle of the zone once the cutscene featuring The Hunt is over After Peng Meng
Creek Valley Plains Entrance Little gate once the bridge is crossed Main route
Ruthless Archer Camp Steps rising from the chest holding the Token of Pursuit Main route
Valley Sha-Chi Tower 1st Floor Over the giant wooden bridge, then up the steps Main route
Flesh Lily Fields Hua's arena After Hua
Valley Sha-Chi Tower Summit Head of the tower's staircase Main route
Waterfall Bridge Keep climbing beyond the Summit, then drop down into the following section Main route
Great Waterfall Over the bridge and along the trail Main route
Lóng Pillar Overlook Beyond the locked gate, inside a small house ahead of the bridge Needs the gate key
Weeping Creek Lóng Pillar Inside the locked cave, beyond the barricade Requires the Rusted Loong Key
Valley Sha-Chi Tower Base Via the little cave below the tower, going by the monks Needs the gate key
Crimson Manor Ride the lift down once the cage has been smashed Needs the gate key
The Lady’s Cave Inside an exposed chamber of the cave Once Leave None Alive has begun
Scavenger Pens Below ground, on a timber platform Needs Puppet's Tongue

Coming Back

Four stages alter what is possible in the valley.

Once Peng Meng Is Beaten

With the Dread Axe, the chained courtyard and a number of barricades can be opened, and Yu'er relocates to the forge. From now on, handing over the bow, the lilies and the herbs each require a trip back to the Outpost.

Following The Hunt

From the Summit Bell, Hunter's Chain Sickle lets you climb to the tower's highest point and collect the Sha-Chi Tower Base Camp Gate Key, which opens the gate next to Creek Valley Plains Entrance. Next, return all the way to the beginning to obtain Lingran's Pendant.

Upon Arriving at the Village of Lu

Leave None Alive sends you to the Outpost again and unlocks The Lady’s Cave. Once the Tiger Canon is in your hands, it also smashes the wall at the Lóng Pillar, revealing Pigeon Feed.

Following The Herald's Illusion

To unseal Crimson Manor you need Puppet's Tongue, hanging from a puppet within an eerie realm. Three portals lead there: at the Puppet Testing Grounds in the Village of Lu, after the Mandate Encampment boss, and after the Mountain of Imprisonment boss. Teleport to the Crimson Manor Bell, open its door, and take the second-floor Memory Flower. Then go underground, to the Scavenger Pens and the fight below.

Having beaten the other acolytes, you finish your Acolyte Mask set with this prize, and that opens the hidden region in Meigu Lake.

Perfect Ending Tasks

The Perfect Ending draws on four items from this region, and all of them have to be finished before you step through the Green Serpent House door that leads to Mirage Estate.

  • Defeat The Gold-Masked One at the Weeping Creek Lóng Pillar
  • Finish Deep in the Valley
  • Complete Crimson Manor
  • Get Hansui's Frost Mask and the Crystal Puppet Eye [Yang] out of the Crimson Manor battle

Foes and fights

Bosses

HP, Sha-Chi and Remnant Dust show baseline amounts. Higher difficulty settings and repeat playthroughs increase HP and Sha-Chi. The final column names the kinds of damage and status afflictions that hurt each boss more.

Combat tips

Practise your parry and perfect-dodge timing on Jagged Steel, who exists to teach them. Peng Meng's charge with a black flash and his ground slam need dodging; hit him freely whenever his guard gets broken. You fought The Hunt earlier, in two phases, atop a cart in motion during Reckless Pursuit.

Three varieties of lily fill Hua's arena: some bloom and then blow up, some wander about and detonate on meeting each other, and white ones follow you and cause stun. Raise a weapon to Level 5 beforehand, stay in motion, and practise countering her red grab. She is immune to Bleed.

Starting weapons that have not been upgraded do almost nothing to the Aberrant Three-faced Puppet, so postpone her. Her smoky black attacks should be dodged because blocking one empties your entire stamina, and constant standard attacks gradually wear down her Sha-Chi. Once the Livingwood Talisman from the Village of Lu has been polished, a bleed weapon will work on her, although at a lowered effect.

Defence is what The Gold-Masked One examines: parry attacks with a blue flash and perfect-dodge those with a red flash. Leaving him until Soul has stronger gear is fine, as the cutoff for this fight arrives far later. A victory also moves Bloodline Awakening forward.

During the Crimson Manor battle, once The Puppet Scavenger is reduced to roughly half HP, Acolyte Hansui enters the fray. Dodge her freezing attacks and defeat her before turning to the Scavenger.

Boss Type Where Base HP Sha-Chi Remnant Dust Reward Weak to
Jagged Steel Required Clearing in the riverbed behind the waterfalls 6,000 2,000 6,000 Jagged Steel Lightning, Poison
Peng Meng Required The Axemaster’s Fall 8,000 4,000 6,000 Dread Axe Poison, Bleed
The Hunt Required Great Waterfall 8,000 2,000 10,000 Hunter's Chain Sickle Lightning
Hua Optional Flesh Lily Fields 9,000 2,000 6,000 Scarlet Wraithblade Fire, Lightning
Aberrant Three-faced Puppet Optional The Lady’s Rift 9,000 2,400 6,000 Three-Headed Doll Fire, Lightning
The Gold-Masked One Optional Weeping Creek Lóng Pillar 8,000 1,500 10,000 Counterstrike Bracers None listed
The Puppet Scavenger Optional Beneath Crimson Manor 10,000 4,000 10,000 Alloyed Scythe Blade, Crystal Puppet Eye [Yang] Bleed
Acolyte Hansui Optional Identical battle to The Puppet Scavenger 4,000 2,000 6,000 Hansui's Frost Mask Fire, Lightning

Enemies

Ordinary enemies seen throughout the valley are sorted here by kind.

By the bridge at the Red Thread Barrier there is a boulder that can be shoved onto foes, and the rooftops and tall grass around the Outpost courtyard suit assassinations.

Maskwalkers:

  • Brute
  • Throwing Brute
  • Spear Brute
  • Shield Brute
  • Shielded Brute
  • Yellow-Robed Brute
  • Twin-Axe Brute
  • Thorn Brute
  • Madwoman
  • Mad Arsonist
  • Twin-Pick Madwoman
  • Powderkeg
  • Bronze Man: Fist

Perfect Transcension:

  • Shadow Warden
  • Faceless Swordsman
  • Faceless Spearman
  • Featherbow Archer

Tasks, side stories and things to do

Quests and Tales

As the story progresses, several of them become unavailable; each entry lists when.

Flesh Lily

You accept it without a prompt on talking to Yu'er by the waterfall. A rare flower is what she seeks, in order to help her father.

Deliver the flowers to her prior to beating Bai Chilian, and finish this tale if A Healer's Legacy is something you want.

Four Fierce Axes

It begins with the case file beside the tree close to the Broken Puppet Valley Bell. At first the objective points you towards Peng Meng, who leaves a file himself, and after that you must find seven further ones. Your map marks them all.

Bring the whole set to the Child of Insight, who waits on a guarded rooftop close to Pavilion of Knowledge Crossroads in Pangzhen. In return you get the Blood Oath Dagger, the item for Soul Tempering the Dread Axe.

Purge the Sect

You can lose this one. On an Outpost rooftop, the Brooding Old Archer wants you to handle the archers who turned on their master.

After Bai Chilian the tale fails, taking the Feather Bow along with it.

Festering Secret

You can lose this one. It begins as you approach the guards beside the chain-sealed courtyard in the Outpost.

Bai Chilian's defeat causes the tale to fail.

Apprentice Healer

Two of the herbs lie beyond the eastern gate, which means The Hunt has to be beaten beforehand. When you come back, Yu'er hands you the Medicine Case. Complete it ahead of the Jing Ye fight, because the tale additionally unlocks A Healer's Legacy.

A Severed Mindseal

Only part of it can be missed. It is handed out by the friendly Shadow Warden who stands beside the Valley Sha-Chi Tower Summit Bell.

Its continuation takes place at the Sha-Chi Towers of Pangzhen and in Crimson Forest.

Triple Threat

You take it on at the statue beside The Lady’s Rift Bell. The boss yields the Three-Headed Doll, which is of no use early, so hurrying is pointless. Its next stage is much later in the game, and the Freezing Chaos weapon concludes the tale.

Deep in the Valley

This purple tale comes from the Mandate disciple at the locked gate by Creek Valley Plains Entrance and relates to the eastern section, which is optional. Make sure it shows as complete prior to entering Mirage Estate.

Whence the Weeping

It appears early and seems like something to wrap up in this region, yet that is impossible. The tale spans a large part of the game and concludes at the Mountain of Imprisonment.

Leave None Alive

It originates in the Village of Lu, and it returns you to the Outpost to learn the fate of the Mandate disciples. Here you collect the relic of Monk Huijue of Kuye Temple and then proceed to the Thieves’ Camp. The monk close to the shop drops Prayer Beads when beaten; the Stately Monk in the Village of Lu takes them in exchange for the Agarwood Prayer Beads accessory, provided your answer is "Do not believe".

Four Fierce Axes:

  • Lying on the table inside the house by the Broken Puppet Valley Bell
  • Found on the corpse next to the shrine in Broken Puppet Valley
  • Resting on a table where the stealth tutorial happens, around Outpost Courtyard
  • Left-hand table beside The Axemaster’s Holding Cell Bell
  • Awarded during Festering Secret by the Mandate lieutenant, who is at Lóng Pillar Overlook
  • Table near the stairs, shortly before the Valley Sha-Chi Tower Base Bell
  • Wooden platform in front of The Lady’s Cave, available after Leave None Alive has started

Apprentice Healer

Name Details
Blood-Stopper Vine under the bridge in the little river close to The Axemaster’s Holding Cell
Congealeaf lying on the ground past Lóng Pillar Overlook, after getting over the scaffolding and bridge
Blemish Goldweed where the river ends beyond the Lóng Pillar

Plot Background (Spoilers)

Spoiler alert: backstory that the region's bosses and documents reveal is covered below.

Peng Meng, eldest of the Four Axes, lost his three brothers in a trap and took Transcension to avenge them. Heavy losses were suffered by the Mandate squad that overcame him: an iron chain was driven through each of his shoulder blades, leaving him pinned behind the post station. Another squad reporting to the Pillars of Kunlun meanwhile used the Sha-Chi Tower as a temporary base.

Monks arrived at the tower from Kuye Temple over several waves; certain ones hunted for a missing master, and the rest investigated happenings around Pangzhen. After the Sha-Chi Furnace burst, most of them were killed by molten metal, and those who lived lost their sanity.

Hua is a puppet bride. Her father married her off to the Li family and then joined them in plotting the murder of Hui, a neighbour who had urged her to elope. Six letters recount her story. Believing he will come back, she keeps feeding the Flesh Lilies.

The Herald's failed experiment, The Puppet Scavenger, was pieced together using a strongman's remains. Imprisoned under the manor, it was tasked with disposing of unwanted puppets, along with any troublesome members of the Mandate.

Vendors and amenities

Services

Next to the Outpost Bell is Forge, who works for Inanis. Soul's original Sanguine was reforged by Forge into Sanguine Twin and Sanguine Reach. Meeting Forge makes the upgrade menu usable at any Bell.

At the Outpost you find The Peddler, who runs the valley's shop with limited stock.

Pickups and loot

Festering Secret

  1. Defeat Peng Meng, come back afterwards, and use the Dread Axe to cut the chains.
  2. Assist with clearing the courtyard, then talk to the Swordsman Captain by the Outpost entrance to get his written orders.
  3. Following The Hunt, unlock the eastern gate and hand the orders over to the lieutenant in blue robes, who stays in the Lóng Pillar Overlook cabin.
  4. Return Gu Lingran's Secret Letter to the Swordsman Captain.

Collectibles

After the story ends, free-roam lets you pick up anything not flagged as missable.

Weapons plus Phantom Edges

Shields and iron chains give way to the Dread Axe. Against enemies at full health, the Feather Bow deals extra damage, and it can also shoot hanging objects down. High ledges and faraway anchor points can be reached with Hunter's Chain Sickle. Each opens places you walked past already, which makes backtracking worthwhile.

Medicines and accessories

Boulderguard comes after Peng Meng is down. Head into the building beside the Brooding Old Archer, on its right, and go on talking to the man hidden among the boxes until a grave near the stables is brought up. Then interact with the grave on the walkway in front of the holding cell Bell. Bai Chilian's defeat ends the chance to speak with him.

Upgrades

A complete stone needs four shards. Once whole, a Blackstone permanently adds 10% to Attack and Guard Break, and a Sha-Chi Amber adds 10% to maximum Sha-Chi; the region supplies one of each. After enough Memory Flowers are gathered, Soul's maximum HP goes up.

Documents

Inspecting stone writing across the valley yields Remnant Dust, and smashing crates now and then drops items as well.

Weapons plus Phantom Edges

Item Type How to get it
Sanguine Twin Weapon Rack beside the waterfall, immediately beyond Yu'er
Jagged Steel Weapon Defeat Jagged Steel
Sanguine Reach Weapon Rack standing right behind Forge
Scarlet Wraithblade Weapon Defeat Hua
Dread Axe Phantom Edge Defeat Peng Meng
Feather Bow Phantom Edge Finish Purge the Sect (missable)
Hunter's Chain Sickle Phantom Edge Defeat The Hunt

Medicines and accessories

Item Effect Where
Hunter's Insight Extra damage and extra Sha-Chi drain versus enemies in the middle of attacking Drop from the opening enemy past the chain, starting at The Lady’s Rift Bell
Battle Wraps More damage dealt Drop from the large-sword enemy over the bridge from First Meeting with Yu'er
Boulderguard Reduced damage received while not Guard-Broken Missable grave close to The Axemaster’s Holding Cell; see further down
Focus Pill Reduced Sha-Chi cost along with slow HP regeneration Chest past the barricade along the holding cell's left-hand route
Token of Pursuit Extra damage against Guard-Broken enemies Chest beside the archers in their camp
Lingran's Pendant Reduced Sha-Chi cost for Sha-Chi combos Chest from the game's opening, accessed using the chain sickle
Medicine Case Stronger medicine healing Apprentice Healer reward (missable)
Counterstrike Bracers After a Parry, 20% extra damage lasting 2 seconds Win the Lóng Pillar challenge; the progress bar for the region excludes it
Reflex Device Larger timing window for Parry and Perfect Dodge Turn the crank at the furnace next to the Valley Sha-Chi Tower Base Bell
Vessel Restorative Restores a lot of HP and speeds up Sha-Chi recovery Chest where the path ends, via the ladder starting at the Tower Base Bell
Ancient Armor Fragment More damage reduction Left of where the Crimson Manor Bell stands
Shenji's Ring Reduced Sha-Chi cost during blocks Chest in front of The Lady’s Cave

Upgrades

Upgrade Where
Sha-Chi Amber shard Chest next to the foe who carries the red threads
Sha-Chi Amber shard Enemy hiding among boxes on the trail over Rustblade Pavilion
Sha-Chi Amber shard Use the Dread Axe to clear the Outpost's chain-sealed courtyard
Sha-Chi Amber shard Enemies guarding the door that needs the Rusted Loong Key
Blackstone shard Pick up the Cell Key off the body in the courtyard reached by stairs from the Outpost Bell, then open the gate inside the little cave beneath the Outpost entrance
Blackstone shard Kill every archer in Ruthless Archer Camp
Blackstone shard Chest on a timber platform that needs the grapple. Descend into the little village beyond the overlook bridge and head north along the river
Blackstone shard Monks inside the cave beneath the tower, along the way to the Tower Base Bell
Memory Flower Balcony on Crimson Manor's second floor

Key items

Name Details
Cell Key corpse in the courtyard over the Outpost Bell
Broken-String Bow Ruthless Archer Camp
Blood-Stopper Vine, Congealeaf, Blemish Goldweed Apprentice Healer herbs
Twin Flesh Lilies Flesh Lily Fields
Sha-Chi Furnace Inspection Crank enemy at the bottom of the ladder to the tower roof
Primal Stone 1st-floor furnace
Sha-Chi Tower Base Camp Gate Key tower's highest point, accessed using the chain sickle
Rusted Loong Key chest at the back of the Lóng Pillar Overlook Bell
Prayer Beads monk by the Outpost shop while Leave None Alive is active
Colorful Pinwheel outside The Lady’s Cave
Crystal Puppet Eye [Yang], Hansui's Frost Mask The Puppet Scavenger fight
Alloyed Scythe Blade Fight against The Puppet Scavenger (Tempering material)
Pigeon Feed with the Tiger Canon, blow open the wall next to the Weeping Creek Lóng Pillar Bell for a Tempering material

Documents

Name Details
Investigating the Villagers' Belongings A Desperate Letter in Blood (on a corpse beside a shrine close to The Beginning), Villagers' IOU (under the bridge by the Red Thread Barrier)
Wulin Tales Captain Chen Zhu's Secret Letter (next to the rushing river inside the cave ahead of Jagged Steel)
Fragments of the Mandate Garrison Register (beside the chest that has the Token of Pursuit)
Mystery of Transcension Mechanisms (close to the Valley Sha-Chi Tower Base Bell)

Items to collect

Item Price Stock
Forged Metal 1,040 Dust 6
Twinned Metal 1,040 Dust 6
Broadplate Metal 1,040 Dust 6
Solvent 832 Dust 12
Exotic Copper Ingot 1,040 Dust 3
Darkfire Charcoal 1,040 Dust 3
Mechanical Gear 1,040 Dust 3
Ancient Timber 1,040 Dust 3
Linked pages

Connected Entries

Quick answers

Frequently Asked Questions

What stops me opening the gate at Creek Valley Plains Entrance?

The Sha-Chi Tower Base Camp Gate Key is required. It lies at the tower's top, reachable only via Hunter's Chain Sickle, so The Hunt must be beaten first.

How can I enter Crimson Manor?

A route to the outside opens early if you lead the exploding enemy to the metal cage by Lóng Pillar Overlook. Entering needs Puppet's Tongue, which you get from The Herald's Illusion, finished at a late stage.

Should the boss of The Lady's Rift be tackled immediately?

No. Your damage is minimal while you lack Phantom Edges and carry an unupgraded starting weapon. Nothing is timed, and arriving in Pangzhen is a sensible moment to return.

Which valley tales are at risk of being lost?

After Jing Ye, Apprentice Healer closes. Purge the Sect, Festering Secret, the Flesh Lily hand-in and the Boulderguard conversation all end following Bai Chilian. Before departing, make sure the initial Primal Stone hand-in for A Severed Mindseal is complete.

Must the Lóng Pillar be beaten ahead of leaving?

No. This early, the duel is tough. The door to Mirage Estate marks the true cutoff for the Perfect Ending, so returning with stronger gear is possible.

Where is the region's final Bell?

Scavenger Pens, below Crimson Manor. It stays out of reach until Puppet's Tongue opens the manor door.