Phantom Blade Zero  ›  Weapons  ›  Sanguine Twin
Phantom Blade Zero / Dual-Wield

Sanguine Twin.

Two quick short blades forged from Sanguine's material and lying on a weapon rack near the start of Weeping Creek Valley. Rapid combos and a flurry that cannot be blocked make it a solid companion weapon in the early game.

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Phantom Blade Zero wiki artwork
Phantom Blade Zero wiki artwork
Key points

Sanguine Twin at a Glance

  • Available early. Look for the weapon rack beyond Yu'er, close to the waterfall in Weeping Creek Valley, along the opening route.
  • Defined by speed. With a blade in each hand the pause between swings gets shorter, and the sheer count of hits grinds a target down fast.
  • Unblockable Dual-Blade Flurry. Since the Power Surge slips around a guard, it works especially well on an enemy holding up a motionless shield.
  • Free of Bleed. Pressure, not a status effect, produces its damage; that makes a good match for Jagged Steel, and it remains effective against puppets.
  • Becomes Shadowless Edge through tempering. Soul Tempering it calls for two Chaos Iron fragments, each linked to a hard optional fight late in the game.
  • Dual-wield weapons further on are more focused. Weapons like White Serpent & Crimson Viper and Sundering Dual Axes bring additional mechanics absent from the Twin.

Overview

Two short-handled blades, one per hand, make up Sanguine Twin, the quickest offshoot of the Sanguine family.

Forge produced them for Soul on Inanis' order, working from Sanguine's material and cutting a shorter shape. The one-handed original pushes forward with heavy hits, but the Twin counts on a thick, rapid rain of attacks that leaves an enemy too occupied with defending to strike back.

Within the opening stretch of the game, prior to Jagged Steel, the Frenzied Brute, you pick it up, making it among the very first candidates for your main weapon slot. At the beginning it goes well beside Sanguine, and shortly after beside Jagged Steel. Dual-wield weapons arriving later feature more intricate mechanics, so what keeps this one valuable over time is its rapid normal strikes, and finally the tempered version called Shadowless Edge.

How to Obtain

Before you start:

  • Merely arriving here along the early route
  1. Starting from The Beginning Bell in Weeping Creek Valley, walk the main route to The Lady’s Rift and the waterfall. Slide down the rope there and Yu'er is waiting.
  2. Go back up and carry on beside the creek, passing her. Just ahead sits the weapon rack with Sanguine Twin, before the ladder that takes you to the First Meeting with Yu'er Bell.
  3. Grab it off the rack. This is a guaranteed item on the main path, not an enemy drop, and you reach it prior to the Jagged Steel, the Frenzied Brute, battle.

How It Plays

Its moves are a Standard Combo, a Sha-Chi Combo and Dual-Blade Flurry. Tempo defines it: swings follow one another with barely any gap, so an enemy who remains within range is hit again and again.

Flurry that gets past the guard

One point of Sha-Chi Essence pays for this Power Surge, which lets loose a spinning burst of cuts from both blades. Blocking has no effect on it, so it slips by shields and raised guards rather than hammering against them. Wear an enemy's guard down with the fast basic attacks first, then cash in with the flurry.

Burning posture against a slow turner

A slow-turning foe is the ideal victim of a barrage of light strikes. Take Jagged Steel, the Frenzied Brute: after he whiffs an overhead slam or red-flash strike, dodge to his rear and keep the quick normal attacks coming. Slower weapons wear his guard down more sluggishly than these small blows.

Route for unlocking the dual-wield skills

Level 5 gives the weapon its own Chi-Infused Blade, a boost to swing tempo and shield pressure that deepens its natural strengths. After it, Shadow Execution is unlocked at Level 10 and ranked up at Level 20 and Level 30, whereas Relentless Pursuit and Blades at Will become available at Level 15 and Level 25.

Upgrade Paths and Versions

Perks from levelling

Every upgrade lifts the weapon by one level, and these moves and passives become available at the levels listed.

Name Effect Unlock
Chi-Infused Blade Increases attack speed and pressure on shields. Level 5
Shadow Execution Three ranks. Levels 10, 20 and 30
Relentless Pursuit Level 15
Blades at Will Level 25

Materials for upgrading

Meeting Forge at the Outpost unlocks upgrading. Dual-wield weapons need metal of their own type, and every step additionally takes Remnant Dust.

Name Unlock
Twinned Metal and Solvent Early levels, as far as Level 10
Polished Twinned Metal and Concentrated Solvent Middle band
Flawless Twinned Metal and Universal Solvent Upper band

Soul Tempering

Soul Tempering becomes available when Myst in Pangzhen has been met. Collecting the two Chaos Iron fragments is the preparation: one lies with the Long Pillar of the Phantom Illusionist Ruins, and Yucong in Crimson Forest yields the other once defeated.

Name Effect Cost
Shadowless Edge Tempered pair gains Phantom Requiem and a conjured double. Chaos Twin Daggers ×1, Remnant Dust 5,000

Pros, Cons and Ideal Situations

Strengths

  • Quick basic attacks pin an enemy back and give them little chance to reply.
  • Dual-Blade Flurry cannot be blocked, so shields and raised guards do not stop it.
  • Enemies that turn slowly lose guard fast under the weight of numerous light hits.
  • Bleed is not what drives its damage, so it stays useful against puppets like Hua.

Weaknesses

  • When all you are doing is striking the guard, blunt, heavy weapons such as Juggernaut and Bashpole get through shields and thick armor faster.
  • No status effect or unique state belongs to it, so it has fewer gimmicks than dual-wield weapons obtained afterwards.
  • Two distinct objectives late in the game stand in the way of tempering it, one of them a very lengthy optional boss fight.

Best used for

  • Fights early on against Jagged Steel, the Frenzied Brute, and Peng Meng.
  • Teaming it with Jagged Steel, so that one weapon covers defence and the other applies Bleed whenever an opening appears.
  • Bosses that are puppets, against which Bleed does nothing.
  • Quick enemies in light armor who can be overwhelmed with hits.

Weapon Comparison

Weapon Class Defining mechanic How you get it Pick it when
Sanguine Twin Dual-Wield Rapid combos plus the unblockable Dual-Blade Flurry Weapon rack found in Weeping Creek Valley Speed is what you need from the first hours
Sanguine One-Handed Heavy, straightforward cuts along with low Sweeping Blade Starting weapon A steadier beat against a single target is your aim
White Serpent & Crimson Viper Dual-Wield Short blade circles the wielder and consumes Sha-Chi; Ranged Execution Beat Bai Chilian in Crimson Forest Pick it if a dual-wield offering longer range and resource play appeals to you
Sundering Dual Axes Dual-Wield The Baleful Aura gauge increases damage, and thrown axes stick to the target Beat Heartpiercer at the White Serpent House Your aim is combos that grow into a more powerful state
Shadowless Edge Dual-Wield Calls up a double and gains Phantom Requiem Temper Sanguine Twin Holding both Chaos Iron fragments, you are ready for the improved version

Background and Look

Item text calls them twin blades with short handles, which Forge copied from Sanguine's material; their blows fall like rain and nothing is as fast. Forge likewise used that material to produce the long Sanguine Reach.

Quick answers

Frequently Asked Questions

Where is Sanguine Twin located?

Look on the weapon rack close to the waterfall in Weeping Creek Valley, a little way beyond your meeting with Yu'er.

Is Sanguine Twin missable?

Lying on the main path, it is highly improbable that you would pass it by.

Which items does Sanguine Twin require for Soul Tempering?

Chaos Twin Daggers and 5,000 Remnant Dust. The Chaos Iron fragments come from the Long Pillar of the Phantom Illusionist Ruins and from Yucong.

Does Sanguine Twin work well against shields?

Dual-Blade Flurry does well since it slips past the guard, and Chi-Infused Blade adds more shield pressure. If your aim is merely to smash through shields using normal attacks, heavier weapons are the better choice.