Phantom Blade Zero  ›  Weapons  ›  Soft Snake Sword
Phantom Blade Zero / One-Handed

Soft Snake Sword.

Wu Lengshuang drops this pliant one-handed sword in the Mandate Encampment. It is a counter weapon: pressing at the right instant before a blow lands dissolves the strike and returns its force.

Updated

Phantom Blade Zero wiki artwork
Phantom Blade Zero wiki artwork
Key points

Soft Snake Sword at a Glance

  • Dropped by a boss. The reward for beating Wu Lengshuang in the Mandate Encampment is this weapon.
  • Weapon built for countering. Press Serpentine Reversal moments ahead of an incoming attack, and the hit dissolves, its force redirected at whoever struck.
  • Damage depends on timing. With sharper reversal timing the counter hits harder, and timing the active art identically boosts its damage considerably.
  • No cost for guarding. Holding the guard stance uses up no Sha-Chi, and any dodge made within it becomes a lighter sidestep.
  • Progression. A perk is granted at each fifth level through level 30, and the Final Gambit art comes with Soul Tempering.
  • Punishes misjudgement. Reacting too soon or too late means taking a hit or slashing at nothing, so players who have learned a boss's rhythm benefit most.

Overview

Defence is the style of Soft Snake Sword, a bendable blade: it lets the enemy commit, then returns the strike.

Wu Lengshuang once owned the sword, and it battles as she did: yielding yet never broken. Most weapons demand that you push your advantage, whereas this one has you await the enemy's swing and respond in the final instant. Blade flowers flourish to deflect a strike, and a harder swing from the enemy makes your reply worth more.

This suits it well against lone enemies whose attack strings you already know, and badly against crowds. Since holding the guard stance uses no Sha-Chi, you can also stand your ground without draining the resource that your arts rely on.

Figures

Stats at Level 1

Because Phantom Blade Zero has no published 0–100 bars for stats, this page gives the weapon's numbers as they stand at level 1.

Stat Value
Weapon type One-Handed
Wielder Soul
Damage 288
Guard Break 118
How to obtain Defeat Wu Lengshuang.
Added in Base game

These numbers are taken from values the game itself lists for level 1; they were not confirmed through play.

How to Obtain

Before you start:

  • Defeat Wu Lengshuang
  1. Travel to the Mandate Encampment and head for the arena in The Confinement, where Wu Lengshuang is waiting.
  2. Beat Wu Lengshuang. Winning the fight yields the sword, along with a Blackstone Fragment.

How It Plays

Timing is the core of this weapon, meaning the choice between pressing and holding the stance.

Serpentine Reversal

Hit the button shortly before an enemy blow connects, and the blade sends up a burst of blade flowers, dissolving the strike and hurling its force back at whoever delivered it. Results scale with timing: reading it sharply gives back more damage, going a moment early whiffs on empty space, and being half a beat late costs you the hit.

The guard stance and Serpentine Flow

Standing in the guard stance drains no Sha-Chi, and dodging out of it becomes a lighter sidestep. Making a Perfect Dodge from the stance lets you dodge repeatedly, so a single clean read can lead into another. Forceful pushing has no place in this style; it picks an opponent's rhythm apart beat by beat.

Wild Serpent Dance

For 1 Sha-Chi you get an unblockable active art. Under ordinary use it is a flowing dance of the pliant blade, yet if performed with exact timing right before an enemy strike lands it becomes much fiercer, matching the weapon's emphasis on timing.

Final Gambit

After Soul Tempering, holding the input spends every point of your Sha-Chi on a fast run of sword blows. Committing more Sha-Chi makes that run stronger.

Upgrade Paths and Versions

Perks from levelling

Every upgrade adds one weapon level, capped at level 60. Listed levels are where these abilities become available.

Name Effect Unlock
Inner Stillness Level 5
Redirected Force Three ranks. Levels 10, 20 and 30
Sword Blossom Shield Level 15
Serpentine Precision Level 25

Soul Tempering

Name Effect Cost
Final Gambit Hold the input to use up all Sha-Chi for a quick series of sword strikes; the more Sha-Chi used, the greater the strength. Dancer's Ribbon

Pros, Cons and Ideal Situations

Strengths

  • An enemy's attack is redirected at them by Serpentine Reversal, which means that a clean read avoids damage and inflicts it too.
  • Because the guard stance uses no Sha-Chi, a pattern can be waited out without draining your arts.
  • When timed right before a hit lands, Wild Serpent Dance, which cannot be blocked, grows stronger.
  • Dodging perfectly out of the stance permits dodges in succession.

Weaknesses

  • Timing is where its strength lies, so a misread attack leaves you struck or slashing at nothing.
  • Aggressive, forceful play is a poor fit; patience is what the stance favours, not pressure.

Best used for

  • Boss duels against a single enemy whose attack rhythm is familiar.
  • Those who enjoy parrying and countering above unbroken combo chains.

Weapon Comparison

Weapon Defensive approach How it pays off
Soft Snake Sword Press timed ahead of impact; guard stance in which dodges are sidesteps Attack dissolved and its force returned to the enemy
Parting Hooks Automatic counters Fits careful, defensive boss fights
Juggernaut Perfect block Every parry builds Red Edge, released in one heavy slash

Background and Look

Drawn, this pliant sword sways as if it were alive. Wu Lengshuang owned it, and it shared her manner: yielding, never snapped.

Quick answers

Frequently Asked Questions

How is Soft Snake Sword acquired?

Beat Wu Lengshuang in the Mandate Encampment.

What is the way Serpentine Reversal works?

Press shortly before an enemy strike lands. The attack is dissolved by the blade and its force returned, with more power the better your timing.

Is Sha-Chi consumed by the guard stance?

No. Remaining in the stance is free, and any dodge within it is a lighter sidestep.

Is Soft Snake Sword a good fit with Juggernaut?

Suggested for those who would rather punish enemy attacks than keep up nonstop offence, as catching hits is rewarded by both.